Richard L. Lamb

Associate Professor and Director of the Neurocognition Science Laboratory

Learning and Instruction

 571 Baldy Hall
 716-645-4057
 rllamb@buffalo.edu


Jump to Publications

My research focuses broadly on identification and measurement of cognitive processes engaged during the use of education technology while learning.

My recent work is interdisciplinary and has drawn from educational technology, neuropsychology, neuroscience, and psychometric theory to examine some of the factors which may impede or enable learning. My tools include computational modeling of student cognitive processes, measurement of affective dispositions, and identification of physiological systems via neuroimaging technologies that are associated with learning.

Honors and Awards

  • 2016 Washington State University, Best Academic Class Award
  • 2016 Washington State University, Honors College Faculty Fellow
  • 2016 NARST Early Career Research Award
  • 2015 Most Valuable Speaker, Serious Play Conference
  • 2013 National Technology Leadership Initiative Award, Society for Information Technology in Teacher Education
  • 2012 George Mason University, College of Education and Human Development Research Fellowship

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Works In Progress

Articles — Peer Reviewed Journal

Lamb, R., Firestone, J., Schmitter-Edgecombe, M., & Akmal, T., & Vallett, D. (In Review). A computational model of student cognitive process while solving critical thinking problems in science. Research in Science Education. (2015).

Firestone, J.B., Lamb, R., & Luft, J.A., (In Review). NOS & Norms: The impact of teaching experiences on Beginning Science Teachers’ Understanding of the Nature of Science. International Journal of Science & Mathematics Education (2015).

Annetta, L., Lamb, R., Vallett, D., & Shapiro, M. (In Review). Project based learning progressions: Identifying the nodes of learning in a project based environment. Journal of Learning Science (2015).

Lamb, R. (In Revision). Novel use of an artificial neural network to computationally model cognitive processes in science learning. Artificial Intelligence Research. (2015).

Lamb, R., Annetta, L., Firestone, J. B., Vallett, D.B., Shapiro, M., Matthews, B., Akmal, T. & McManus, C. (In Review). Psychosocial factors impacting STEM career selection in Computer Science and Engineering. Social Science Research (2016).

Lamb, R., Annetta, L., Firestone, J., Akmal, T., & Adesope, O. (In Review). A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using Serious Educational Games, Serious Games, and Simulations in the science classroom. Educational Research Review, (2016).

Premoi, J. Cavagnetto, A., and Lamb, R. (In Review). The cooperative Classroom Environment Measure (CCEM): Integrating Environmental Perceptions into Student Prosocial Assessment. International Journal of Science and Mathematics Education, (2016).

Premoi, J., Lamb, R., and Cavagnetto, A. (In Review). Conditional Cooperation: Prosociality, Enforcement, and Benefit in the Classroom Environment. Evolution and Human Behavior, (2016).

Lamb, R., Roth-McDuffie, A., Schmitter-Edgecombe, M., Firestone, J., Cunninghami, R., McManusi, C., Antonenko, P., & Hamillii, A., (In Review). Examination of Mathematics Story Problem Solving using Functional Near Infrared Spectroscopy (fNIR) Neuroimaging Technologies. Journal of Research in Educational Effectiveness (2016).

Lamb, R., Miller, D., Schmitter-Edgecombe, M., Firestone, J., & McMahon, D. (In Review). Fetal Alcohol Spectrum Disorder and cognitive function in children and adolescents a meta-analysis and computational model. Child Development (2016).

Scholarly Writings

Peer Reviewed Journal

Ardasheva, Y., Newcomer, S., Firestone, J., & Lamb, R., (Accepted). Mediation in the Relationship among EL Status, Vocabulary, and Science Reading Comprehension, Journal of Educational Research. Impact Factor: 1.31, Acceptance Rate: 12%

Vallett, D., Lamb, R., & Annetta, L. (Accepted). Equity in after-school and informal STEM projects: The effect of participant self-selection, Journal of Science Education and Technology 25(1)1-15. Impact Factor: 1.21, Acceptance Rate: 21%

Lamb, R., Annetta, L., Shapiro, Mi., & Matthews, Bi. (Accepted). Examining human behavior in video games: The development of a computational model to measure aggression. Journal of Neuroscience, Psychology, and Economics. Impact Factor: 1.13, Acceptance Rate: 10%

Meldrumi, J., Annetta L, & Lamb, R. (Accepted). Evaluating ethnic factors influencing middle school students’ interest in science. International Journal of School Science and Mathematics. Impact Factor: 0.69, Acceptance Rate: 21%

Lamb, R., Firestone, J., & Ardasheva, Y (2016). Modeling of social pressure in rapid attitudinal formation concerning immigrants and immigration, Computers and Human Behavior. 63, 179-188.
Impact Factor: 3.62, Acceptance Rate: 11%

McAlister, Ci, Schmitter-Edgecombe M., & Lamb, R. (2016). Cognitive correlates of everyday functioning in individuals with mild cognitive impairment: A meta-analysis. Archives of Clinical Neuropsychology, acv089. Impact Factor: 2.43, Acceptance Rate: 11%

Lamb, R. (2016). Examination of the effects of dimensionality on cognitive processing in science: A computational modeling experiment comparing Online Laboratory Simulations and Serious Educational Games. Journal of Science Education and Technology 25(1)1-15. Impact Factor: 1.21, Acceptance Rate: 21%

Lamb, R. & Firestone, J.B. (2015). The application of multiobjective evolutionary algorithms to an educational computational model of science information processing: A computational experiment in science education. International Journal of Science and Mathematics Education. Impact Factor: 0.69, Acceptance Rate: 21%

McMahon, D., Wright, R., Cihak, D.F., Moore, T.C., & Lamb, R., (2015). Podcasts on Mobile Devices as a Read Aloud Testing Accommodation in Secondary Science Assessment. Journal Science Education and Technology. 1-11 Impact Factor: 1.21, Acceptance Rate: 21%

Lamb, R., Annetta, L., & Vallett, D. (2015). The interface of creativity, fluency, lateral thinking and technology while designing Serious Educational Games in a science classroom. Electronic Journal of Educational Psychology 13(2), 219-242 doi:10.14204/ejrep.36.14110. Impact Factor: 1.92, Acceptance Rate: 30%

Lamb, R. & Premo, Ji (2015). Computational modeling of teaching and learning through application of evolutionary algorithms. Neural Computation: Special Issue Computational Progress in Cognitive Science and Synthetic Intelligence, 3(3), 427-443 doi:10.3390/computation3030427. Impact Factor: 2.21, Acceptance Rate: 21%

Lamb, R. Akmal, T. & Petriei, K. (2015). Development of a cognition-priming model of STEM learning, Journal of Research in Science Teaching, 52(3), 410-437. Impact Factor: 3.53, Acceptance Rate: 11%

Vallett, D., Annetta, L., Lamb, R., & Bowling B. (2014). Diffusing innovations: Adoption of SEGs by K-12 science teachers, Contemporary Issues in Technology and Teacher Education, 14(3), 247-265. Impact Factor: 0.98, Acceptance Rate: 29%

Schmitter-Edgecombe, M., Parseyi, C., & Lamb R. (2014). Scale development and psychometric properties of the instrumental activities of daily living – compensation scale (IADL-C), Archives of Clinical Neuropsychology, acu053. Impact Factor: 2.43, Acceptance Rate: 11%

Lamb, R., & Cavagnetto, A., & Akmal, l T. (2014). Examination of the nonlinear dynamic systems of science student cognition while engaging in science information processing, International Journal of Science and Mathematics Education. 1573-1774. Impact Factor: 0.69, Acceptance Rate: 21%

Lamb, R., Vallett, D., Akmal, T., & Baldwin, K. (2014). Computational modeling of student cognitive process in science education, Computers & Education, 79, 116-125. Impact Factor: 3.22, Acceptance Rate: 21%

Annetta, L.A., Vallett, D., Fusarelli, B., Lamb, R., Cheng, M.T., Holmes, S.Y., Folta, E., & Thurmond, B. (2014). Investigating science interest in a game-based learning project. Journal of Computers in Mathematics and Science Teaching. 33(4). Impact Factor: h5 –Index 10, Acceptance Rate: 15%

Lamb, R. (2014). Examination of allostasis and online laboratory simulations in a middle school science classroom, Computers and Human Behavior, 39, 224-234. Impact Factor: 3.62, Acceptance Rate: 11%

Annetta, L.A., Lamb, R, Minogue, J, Folta, E., Holmes, S., Y., Vallett, D. & Chengi, R. (2014). Safe science classrooms: Teacher training through serious educational games. Information Sciences 264, 61-74. Impact Factor: 4.21, Acceptance Rate: 11%

Lamb, R., Annetta, L., Vallett, D. & Chengi, R. (2014). Development of a short-form measure of Self-Efficacy in Science and Technology, Journal of Science Education and Technology, 23(5), 641-657. Impact Factor: 1.21, Acceptance Rate: 21%

Lamb, R. & Annetta, L. Vallett, D. & Sadler, T. (2014) Cognitive diagnostic like approaches using neural network analysis of serious educational video games, Computers and Education, 70, 92-104. Impact Factor: 3.22, Acceptance Rate: 21%

Vallett, D.B., Lamb, R. & Annetta, L. (2013). The gorilla in the room: Inattention blindness, video games and education. Computers in Human Behavior, 29(6), 2183-2187. Impact Factor: 2.69, Acceptance Rate: 11%

Lamb, R., Vallett, D., Cheng, R. & Peterman, K. (2013). Addressing the STEM pipeline through serious educational game design and development. In R. McBride & M. Searson (Eds.), Journal of Technology and Teacher Education: Association for the Advancement of Computing in Education (AACE) 2887-2892.Retrieved https://www.editlib.org/noaccess/48530/. Impact Factor H-Index:12, Acceptance Rate: 15%

Lamb R. and Annetta L. (2013). The use of online modules and the effect on student outcomes in a high school chemistry class, Journal of Science Education and Technology 22,603-613. Impact Factor: 1.21, Acceptance Rate: 21%

Annetta, L.A., Frazier, W.M, Folta, E., Holmes, S., Y., Lamb, R., & Cheng, M.T. (2013). Science teacher efficacy and extrinsic factors toward professional development using video games in a design-based research model: The next generation of STEM learning. Journal of Science Education and Technology 22(1), 47-61. Impact Factor: 1.21, Acceptance Rate: 21%

Lamb, R., Annetta L, Meldrum, J. & Vallett, D.B., (2012). Measuring science interest: Rasch validation of the science interest survey. International Journal of Science and Mathematics Education, 10(3), 643-668. Impact Factor: 0.69, Acceptance Rate: 21%

Peters-Burton, E., Frazier, W., Annetta, L., Lamb, R., Cheng, R., & Chmiel, M. (2011). Modeling augmented reality games with preservice elementary and secondary teachers. Journal of Technology and Teacher Education, 19(3), 303-329. Impact Factor: h5 –Index 11, Acceptance Rate: 21%

Lamb, R. & Annetta L. (2010). Influences of gender on computer simulation outcomes. Meridian Journal, 13(1). Impact Factor: N/A, Acceptance Rate: N/A

Lamb R. & Annetta L. (2009). A Pilot Study of online simulations and problem based learning in a chemistry classroom, Journal of the Virginia Science Educator, 3(2). Impact Factor: N/A, Acceptance Rate: N/A

Book Chapters

Lamb, R., Cavagnetto, A., Adesope, O., Yin, L., French, B., & Taylor, M. (2016). Artificially intelligent systems in education a tool for the future. In R. Lamb & D.D. McMahon (Eds.), Educational and Learning Games: New Research. New York, NY: NOVA Publishing, (2016).

Lamb, R, (2016). Assessment of student learning using cognitive diagnostics and computation models of cognition. In R. Lamb & D.D. McMahon (Eds.), Educational and Learning Games: New Research. New York, NY: NOVA Publishing, (2016).

Wong, S.S., Firestone, J.B., Lamb, R., & Luft, J.A. (2015). First year secondary science teacher perceived support and retention in the classroom. In. J.A. Luft & S. Dubois (Eds.), Newly Hired Teachers of Science: A Better Beginning. New York, NY: Springer.

Lamb, R. (2015) Video games as assessment. In Encyclopedia of Educational Technology, Eds. Mike Spector, Thousand Oaks, CA, Sage Publications.

Annetta, L., Holmes, S., Vallett, D., Fee, M. Cheng, R & Lamb, R. (2013). Cognitive aspects of creativity: Science learning through serious educational games. In M. Gregerson and J. Kaufman (Eds.), Teaching Creatively and Teaching Creativity. New York, NY: Springer.

Annetta, L., Lamb, R., Bowling B. & Chengi, R., (2011). Assessing engagement in serious educational games: The development of the student engaged learning in a technology rich interactive classroom (SELTIC). In P. Felicia (Ed). Handbook of Research on Improving and Motivation through Educational Games. Hershey, PA: IGI Global.

Annetta, L. Lamb, R. & Stone, M. (2010). Assessment serious educational games: The development of a scoring rubric, In L. Annetta and S. Bronack (Eds.). Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds. Amsterdam, Netherlands: Sense Publishers.

Edited Books

Lamb, R. & McMahon, D.D. (2016). Educational and Learning Games: New Research. New York, NY: NOVA Publishing.

Book Reviews

Lamb R. and Annetta L. (2011). Book Review of, Leading School Turnaround: How Successful Leaders transform Low Performing Schools. Southeast Review http://southeastreview.org.

Lamb R. and Annetta L. (2010). Book Review of, The Formation of Scholars, Rethinking Doctoral Education for the Twenty-First Century. Education Review, a Journal of Book Reviews, http://edrev.asu.edu

Lamb R. (2009). Book Review of Repair Kit for Broken Grades, 15 Fixes, Education Review, a Journal of Book Reviews. http://edrev.asu.edu/


Presentations

Peer Reviewed International and National Conferences

Lamb, R., Hand, B., & Yoon, S., (2016). An exploratory neuroimaging study of argumentative and summary writing. Paper presented at the National Conference on Understanding Knowledge Bases and Learning Environments Conference. Iowa City, IA.

Lamb, R., Firestone, J. & McManusi, C. (2016). Principles and applications of Functional Near Infrared Spectroscopy. Paper presented at the National Science Foundation Laboratory Collaborative Network. Gainesville, FL & Boston, MA.

Moorei, R., Lamb, R., & Carbonneau, K. (2016). Values: Navigating the nepantla of mathematics and culture. Paper presented at the International Group for the Psychology of Mathematics Education (IGPME). Szeged, Hungary.

Moorei, R., Lamb, R., & Carbonneau, K. (2016). Measuring student’s values: What secondary student in Hawai’i value in mathematics learning. Paper presented at the 13th International Congress of Mathematics Education (ICME). Hamburg, Germany.

Lamb, R., Annetta, L., Firestone, J., Vallett, D., & Cunninghamii, R. (2016). Psychosocial factors affecting STEM career selection in computer science and engineering. Paper presented at the International Conference of National Association for Research in Science Teaching (JRST). Baltimore, MD.

Vallett, D., Lamb, R., Annetta, L., & Shapiroi, M. (2016). Intersection of creativity and the design process in SEG design-based research. Paper presented at the International Conference of National Association for Research in Science Teaching (JRST). Baltimore, MD.

Ardasheva, Y., Firestone, J. B., Lamb, R., & Newcomer, S. (2016). Contributions of strategies, self-efficacy, and general and technical vocabulary to science reading comprehension among ELs. Roundtable presentation accepted for the annual meeting of the American Educational Research Association (AERA), Washington, DC.

Lamb, R., Annetta, L., Firestone, J., Vallett, D., Shapiro, Mi., & Matthews, Bi. (2016). Examination of moderators of student cognition, affect, and learning outcomes using Serious Educational games, Serious Games and Simulations in the science classroom, Paper presented at the International Conference of Association of Science Teacher Education (ASTE), Reno, NV.

Lamb, R. (2015). Computational models as a means to examine complex systems of interactions in a science classroom. Paper presented at the International Argument Based Inquire Conference. Spokane, WA.

Schmitter-Edgecombe, M., & Lamb, R. (2015). Individual assessment of daily living skills: a tool for identifying and classifying older adults with mild cognitive impairment. Paper presented at the Science and Engineering Business Association Conference. Seattle, WA.

Lamb, R. (2015). Gaming measurement. Paper presented at the National Serious Play Conference. Pittsburgh, PA.

Lamb, R., Lamb, R.Ei., & Petrie, Ki. (2015). STEM program characteristics in an elementary school. Paper presented at the International Conference of National Association for Research in Science Teaching (JRST). Chicago, IL.

Lamb, R., Vallett, D., Annetta, L., Petrie, Ki., Cheng, Ri., Shapiro, Mi., & Matthews, Bi. (2015). Examination of latent class profiles transition analysis of K-12 student’s STEM career selection moderated via Serious Educational Games. Paper presented at the International Conference of National Association for Research in Science Teaching (JRST). Chicago, IL.

Vallett, D., Lamb, R., Annetta, L., Cheng, Ri. Shapiro, Mi., & Matthews, Bi. (2015).The influences of Series Educational Game design on student interest in STEM. Paper presented at the International Conference of National Association for Research in Science Teaching (JRST). Chicago, IL.

Vallett, D., Lamb, R., Annetta, L., & Cheng, Ri. (2015). Effects of serious educational game design process on student content knowledge and interest. Paper presented at the National conference of Association of Science Teacher Education (ASTE), Portland, OR.

Lamb, R.Ei., Lamb, R., & Petriei, K. (2015) Exploration of an elementary STEM program. Paper presented at the National conference of Association of Science Teacher Education (ASTE), Portland, OR.

Petriei, K., Lamb, R., Vallett, D., Annetta, L., Chengi, R., Shapiroi, M., Matthewsi, B. (2015). Examination of individual differences and moderators of science content and 21st Century Skill acquisition. Paper presented at the National conference of Association of Science Teacher Education (ASTE), Portland, OR.

Lamb, R. Vallett, D., Annetta, L., Petriei, K., Chengi, R., Shapiroi, M., Matthewsi, B. (2015). Latent class profile transition analysis of student STEM career selection using Serious Educational Games. Paper presented at the National conference of Association of Science Teacher Education (ASTE), Portland, OR.

Egbert, J., & Lamb, R. (2014). Engaging learners with educational games across the disciplines. Paper presented at the National Technology-Enhanced Curricula in Higher Education (Tech-Ed), Pullman, WA.

Lamb, R. (2014). TEDxWSU Presentation: Video games and the future. Presented at the 1st Annual TEDx Conference. Pullman, WA.

Vallett, D., Lamb, R., Annetta, L., Chengi, R., & Peterman, K. (2014). After-School and Informal STEM Projects: Self-Selecting or Self-Defeating? Paper presented at the International Conference of National Association for Research in Science Teaching (JRST). Pittsburgh, PA.

Annetta, L., Lamb, R., Vallett, D., & Chengi, R. (2014). Changes in High School Science Student Affect Through Serious Educational Game Design and Development. Paper presented at the International Conference of National Association for Research in Science Teaching (JRST). Pittsburgh, PA.

Lamb, R., Vallett, D., & Annetta, L., (2014). Assessment of student 21st Century Skills using science based Serious Educational Games. Paper presented at the International Conference of National Association for Research in Science Teaching (JRST). Pittsburgh, PA.

Vallett, D., Lamb, R., Annetta, L., & Peterman, K. (2014). After school and informal STEM projects: Self-selecting or self-defeating? Presented at the National conference of Association of Science Teacher Education (ASTE), San Antonio, TX.

Annetta, L. Lamb, R., & Vallett, D. (2014). Improving science affect through Serious Educational Game Design, Presented at the National conference of Association of Science Teacher Education (ASTE), San Antonio, TX.

Lamb, R., Vallett, D., & Annetta, L. (2014). Assessment of student 21st Century Skills using Serious Educational Games in the science classroom, Presented at the National conference of

Annetta, L, Vallett, D., Lamb, R., Chengi, R., & Peterman, K. (2013). Addressing the STEM pipeline through serious educational game design and development. Paper presented at the annual meeting of the Society for Information Technology and Teacher Education International Conference (SITE). New Orleans, LA.

Annetta, L., Valletta, D., Lamb, R. & Chengi, R. (2013). Factors impacting the STEM career pipeline through serious educational game design and development. Paper presented at the annual meeting of the Popular Culture Association. Washington, DC.

Lamb, R. Annetta, L. & Vallett, D. (2013). Interface of creativity, fluency and technology using the design of science serious educational games, Presented at the International Conference of National Association for Research in Science Teaching 2013 (JRST). San Juan, Puerto Rico.

Annetta, L., Lamb, R., Vallett, D. & Cheng, R. (2013). The impact of serious educational game design and development project on high school students, Presented at the International Conference of National Association for Research in Science Teaching 2013 (NARST). San Juan, Puerto Rico.

Annetta, L., Lamb, R., Vallett, D., Cheng, R. & Annetta, J. (2013). Factors influencing STEM careers through Serious Educational Game design and development. Presented at the CSEDU 2013 5th international Conference on Computer Supported Education. Aachen, Germany.

Lamb, R., Annetta, L. Vallett, D. & Cheng, R. (2013). The interface of creativity, fluency, lateral thinking and technology using the design of Serious Educational Games in the science classroom. Presented at the International Conference of National Association for Research in Science Teaching 2013 (NARST). San Juan, Puerto Rico.

Cheng, R., Annetta, L., Lamb, R., Vallett, D. (2013). Flow experience and science learning in Serious Educational Games. Presented at the National conference of Association of Science Teacher Education (ASTE), Charleston, SC.

Vallett, D., Lamb, R. Annetta, L., & Cheng, R. (2013). Interaction of visiospatial ability with 21st century skills and selection of STEM careers. Presented at the National conference of Association of Science Teacher Education (ASTE), Charleston, SC.

Lamb, R., Annetta, L. Vallett, D. & Cheng, R. (2013). The interface of creativity, fluency, lateral thinking and technology using the design of Serious Educational Games in the science classroom. Presented at the National conference of Association of Science Teacher Education (ASTE), Charleston, SC.

Annetta, L., Lamb, R., Vallett, D. & Cheng, R. (2013). Impacting the STEM career pipeline: how science interest, self-efficacy and 21st century skills indicate STEM career awareness. Presented at the Presented at the National conference of Association of Science Teacher Education (ASTE), Charleston, SC.

Lamb, R., & Annetta, L. (2013). The role of social pressure in rapid attitudinal formation concerning immigrants and immigration, Presented at the Eastern Sociological Conference (ESS), Boston, MA.

Annetta, L.A., Vallet, D., Cheng, R., Lamb, R. & Fee, M. (2012). A new way of learning: Using videogames in the K-12 classroom, Paper presented at the Learning and Brain Conference, Washington, DC.

Annetta, L.A., Vallett, D., Cheng, R., Lamb, R., & Peterman, K. (2012). Enhancing spatial visualization and mental rotation abilities through developing serious educational games. Presented at the annual meeting of American Educational Research Association (AERA), Vancouver, BC, Canada.

Lamb, R., Vallett, D.B., Annetta, L, & Cheng, R., (2012), Development of a short form measure of Science and Technology Self-Efficacy using Rasch Analysis, Paper presented at the International Conference of National Association for Research in Science Teaching 2012 (NARST), Indianapolis, IN.

Annetta, L.A., Change, R., Vallett, D., & Lamb, R. (2012). Learning science through serious educational game design: Results from NSF ITEST funding. Paper presented at the International Conference of National Association for Research in Science Teaching 2012 (NARST), Indianapolis, IN.

Annetta, L., Lamb, R. Minogue, J., Cheng, R., Vallet, D., Holmes, S., & Folta, E. (2012), Immersing preservice science teachers in Serious Educational Games. Paper presented at the International Conference of National Association for Research in Science Teaching 2012 (NARST), Indianapolis, IN.

Lamb, R., Annetta, L., Cheng, R., Vallett, D. (2012), Development of a diagnostic Self-Efficacy measure and its implication for teachers, Paper presented at the National conference of Association of Science Teacher Education (ASTE), Clearwater, FL.

Annetta, L, Lamb, R., Cheng, R., Vallett, D & Holmes, S. (2012), Infusing serious educational games to train science teachers, Paper presented at the National conference of Association of Science Teacher Education (ASTE), Clearwater, FL.

Annetta, L., Peters-Burton, E., Frazier, W., Cheng, R., Lamb, R. & Chmiel, M., (2012). Modeling augmented reality games with preservice science teachers, JTATE Special Issue. Paper presented at the annual meeting of the Society for Information Technology and Teacher Education International Conference (SITE), Austin, TX.

Folta, E., Annetta, L., Cheng, R. & Lamb, R. (2011). Investigating the impact of student learning and outdoor science interest through modular serious educational games. Paper presented at the International Conference of the National Association for the Research in Science Teaching (NARST), Orlando, FL.

Annetta, L.A., Stone, M., & Lamb, R. (2010). Assessment in serious educational games, simulations and virtual worlds. (Symposium chair). Paper presented at the Society for Information Technology and Teacher Education International Conference (SITE), San Diego, CA.

Annetta, L., Holmes, S., Cheng, M., Folta, E., Shymansky, J & Lamb, R. (2009). Analyzing the predictors of Learning through Student Self-Efficacy in Technology-Based Projects. Paper presented at the International Conference of National Association for Research in Science Teaching 2009 (NARST). Anaheim. CA.

Peer Reviewed Regional Conferences

Annetta, L., Peterman, K., & Lamb, R (2013). Designing serious educational games: How science interest, self-efficacy & 21st century skills indicate potential STEM career awareness. Presented at the Scaling STEM conference, Durham, NC.

Lamb, R., Annetta, L., Cheng, R. & Vallett, D. (2011), Development of self-efficacy in science and technology: A measurement tool for training interventions. Paper presented at the 2011 Washington Consortium International and Comparative Education conference, Washington, D.C.

Lamb, R. & Annetta, L. (2010). Virtual Learning Using SAS Curriculum Pathways. Paper presented at the High School Journal Education Conference, Chapel Hill, NC.

Peer Reviewed Poster Presentations

Rooi, A. K., Ardasheva, Y., Wangi, Z., Adesope, O., Newcomer, S., Firestone, J. B., & Lamb, R. (2016, March). Contributors to science reading comprehension: Study 1 & Study 2. Poster Presented at Washington State University Academic Showcase. Pullman, WA.

Lamb, R., Firestone, J., & McManusi, C. (2016). Examination of the Impacts of Dimensionality on the Cognitive Dynamics Associated Educational Video Game Play, Poster Presented at Washington State University Academic Showcase. Pullman, WA.

Lamb, R., Firestone, J., McManusi, C., & Premoi, J. (2016). Effectiveness of mathematics and engineering integration in an elementary STEM program. Poster presented at the National Conference of the National Science Teacher Association (NSTA). Portland, OR.

Lamb, R., Vallett, D., Akmal, T., Schmitter-Edgecomb, M., & Cunninghamii, R. (2016). A computational modeling of student cognitive processes while solving critical thinking problems in science. Poster presented at the International Conference of National Association for Research in Science Teaching (JRST). Baltimore MD.

Annetta, L., Lamb, R., Vallett, D., Shapirio, M., & Matthewsi, B., (2016). Developing a project based learning progression in a technology rich environment. Poster presented at the International Conference of Association of Science Teacher Education (ASTE), Reno, NV.

McAlisteri, C., Schmitter-Edgecombe, M., & Lamb, R. (2015). Cognitive correlates of everyday functioning in individuals with mild cognitive impairment: A meta-analysis. Poster presented at the 35th annual meeting of the National Academy of Neuropsychology, Austin, TX.

Cavagnetto, A., Lamb, R., French, B., Yin, L., Adesope, O., & Taylor, M. (2015). A potential future in education: The application of intelligent systems in teacher education. Presented at the International Conference of National Association for Research in Science Teaching (JRST). Chicago, IL.

Petrie, K., Lamb, R., Vallett, D., Annetta, L., Cheng, R., Shapiro, Mi., & Matthews, Bi. (2015). Individual differences/moderators of science content via 21st Century Skill acquisition using Serious Education Games. Poster presented at the International Conference of National Association for Research in Science Teaching (JRST). Chicago, IL.

Lamb, R., Ardasheva, Y., & Firestone, J. (2015). Modeling of social pressure in rapid attitudinal formation concerning immigrants and immigration. Poster presented at Washington State University Academic Showcase, Pullman, WA.

Lamb, R., Annetta, L., Vallett, D., Firestone, J., Petriei, K., Shapiroi, M., Matthewsi, B., Lamb, R. E., Cunninghamii, K.R., Hilikerii, H. (2015). Factors Influencing STEM Major and Career Selection, Poster presented at Washington State University Academic Showcase. Pullman, WA.

Baldwin, K.A., Akmal, T.T., & Lamb, R. (2014). Does content matter? The science teaching self-efficacy and content knowledge of pre-service elementary teachers in a revised elementary education program. Poster presented at Washington State University Academic Showcase. Pullman, WA.

Lamb, R., Annetta, L., Baldwin, K., & Akmal, T. (2014), Computational modeling in education: An examination of student critical reasoning, Poster presented at Washington State University Academic Showcase. Pullman, WA.

Lambi, R.E. & Lamb, R. (2014). Effectiveness of an elementary STEM program in raising student content, cognitive and affective outcomes. Poster presented at the International conference of Association of Science Teacher Education (ASTE), San Antonio, TX.

Vallett, D., Lamb, R. Annetta, L., & Chengi, R. (2013). Interaction of visiospatial ability with 21st century skills and selection of STEM careers. Poster presented at the International Conference of National Association for Research in Science Teaching 2013 (JRST). San Juan, Puerto Rico.

Chengi, R., Annetta, L., Lamb, R., & Vallett, D. (2013). Individual differences, flow experiences, and science learning in serious educational games. Poster presented at the International Conference of National Association for Research in Science Teaching (NARST), San Juan, PR.

Annetta, L. Lamb, R., Valletta, D, Chengi, R, & Peterman, K. (2013). Indicators impacting the STEM career pipeline through serious educational game design and development. Poster presented at the International Conference of National Association for Research in Science Teaching (NARST), San Juan, PR.

Lamb, R., Annetta, L., Cheng, R., Vallett, D. (2012), Evaluation of technology interventions within a science classroom, Poster presented at the National Conference of Association of Science Teacher Education (ASTE), Clearwater, FL.

Lamb, R. (2009). Effect of gender on technology use in a chemistry classroom. North Carolina State University, Poster presented at College of Education, Ph.D. Colloquium, Raleigh, NC.

Annetta, L.A., Cheng, R & Lamb, R. (2011).Investigating spatial visualization and mental rotation abilities in high school students. Poster presented at, George Mason University, Fairfax, VA.

Invited Presentation

Lamb, R. (2016). Engaging learners with educational games. Presented at the Kiwanis International Distinguished Speakers Series, Pullman, WA.

Lamb, R. (2016). Computational modeling and neuroimaging: New methods to understand student learning in science. Presented at the University of Iowa Knowledge Bases and Leaning Environments Workshop. University of Iowa, Iowa City, IA.

Lamb, R. E. & Lamb, R. (2016). Response to intervention and clinical manifestations of in school behaviors. Presented at the Neuropsychology Clinic. College of Arts and Sciences, Clinical Psychology. Washington State University, Pullman, WA.

Lamb, R. (2015). Development of smart classroom infrastructure. Presented at The State University of New York at Buffalo, Buffalo, NY.

Lamb, R. (2015). A potential future, video games as a measurement tool to understand cognitive state. Presented at Canisius College Campus Symposium, Canisius College, Buffalo, NY.

Lamb, R. (2015). A computational ablation study, modeling student cognitive processes while solving critical thinking problems in science. Presented at School of Molecular Biosciences, College of Veterinary Medicine, Washington State University, Pullman, WA.

Lamb, R. (2015). A computational ablation study, modeling student cognitive processes while solving critical thinking problems in science. Presented at Readings in Cultural Studies and Social Thought in Education (T&L559). Washington State University, Pullman, WA.

Lamb, R., Ford, M., Klein, P., & Nam, J. (2015). Aspects of student learning which transfer. Panel discussant at the International Argument Based Inquire Conference. Spokane, WA.

Lamb, R. (2015). Completing your dissertating, Presented to Washington State University Graduate Students of Education, Pullman, WA.

Lamb, R. (2015). Survey design and development. Presented to Washington State University McNair Scholars, Pullman, WA.

Lamb, R. (2015). Video games, coding, college, & STEM, Presented at Moscow Middle School, Moscow, ID.

Frost, J., & Lamb, R. (2014). The development, environment, and effects of a STEM high school, Presented at the Department of Teaching and Learning, Pullman, WA.

Lamb, R. (2014). Video games, cognitive growth and cognitive decline, Presented at the Kiwanis International Distinguished Speakers Series, Pullman, WA.

Lamb, R. (2014). Graduate student professional development series: Conferences, Presented at Washington State University College of Education Graduate Meeting, Pullman, WA.

Lamb, R. (2014). The role of the College of Education in research, Presented at the 2014 University Board of Governors Meeting, Cle Elum, WA

Lamb, R. (2014). Education and neuropsychology, Presented at Mathematics and Science Education Ph.D. Program (T&L598), Washington State University, Pullman, WA.

Lamb, R. (2013). Computational educational modeling, Presented at Educational Psychology Seminar (EDPSY 574), Washington State University, Pullman, WA.

Lamb, R. (2013). Computational educational modeling, Presented at Brown Bag Seminar Series, Washington State University, Pullman, WA.

Lamb, R. & Annetta, L. (2012). Affective measures in science education: An alternative to traditional content assessments, Paper presented at STEM Stakeholder Summit, Carnegie Institute, Carnegie Academy for Science Education, Washington, DC.

Annetta, L.A. & Lamb, R. (2010). Assessment Science Training Immersive Modules for University Learning Around Teacher Education. Paper presented at MEGA Conference, Raleigh, NC.